Chapter 1: Blender Basics
Chapter 1: Blender Basics
Learning Objectives
- Understand the overview and application areas of Blender software
- Master the Blender interface layout and basic operations
- Learn basic navigation and view control
- Understand the Blender workflow concept
- Master file management and project setup
Detailed Knowledge Points
1.1 Blender Software Overview
1.1.1 What is Blender
Blender is a fully-featured open-source 3D creation suite that supports the entire 3D pipeline: modeling, sculpting, animation, simulation, rendering, compositing, and motion tracking. It also has video editing and game creation capabilities.
Core Features:
- Completely free and open-source
- Cross-platform support (Windows, macOS, Linux)
- Active development community
- Regular updates and feature improvements
- No restrictions on commercial use
1.1.2 Application Areas
Application Area | Specific Uses | Examples |
---|---|---|
Film & TV Production | Special effects, animation, modeling | Some scenes in "Spider-Man: Into the Spider-Verse" |
Game Development | Character modeling, environment creation, animation | Indie game development |
Architectural Visualization | Architectural rendering, interior design | Architectural design previews |
Product Design | Industrial design, product presentation | Product prototype showcases |
Education & Training | 3D teaching, scientific visualization | Educational animation production |
1.2 Blender Interface Layout
1.2.1 Default Interface Components
┌─────────────────────────────────────────────┐
│ Menu Bar │
├─────────┬─────────────────┬─────────────────┤
│ │ │ │
│ Outliner │ 3D Viewport │ Properties Panel │
│ Editor │ (3D Viewport) │ (Properties) │
│(Outliner)│ │ │
│ │ │ │
├─────────┼─────────────────┤ │
│ │ │ │
│ Shader │ Timeline │ │
│ Editor │ (Timeline) │ │
│(Shader) │ │ │
└─────────┴─────────────────┴─────────────────┘
1.2.2 Introduction to Main Editors
3D Viewport:
- Main working area
- Displays the 3D scene
- Supports multiple shading modes
- Provides various selection and transformation tools
Outliner Editor:
- Displays the scene hierarchy
- Manages object visibility and selection status
- Organizes scene elements
Properties Panel:
- Displays detailed settings for the selected object
- Contains multiple sub-panels (object, material, render, etc.)
- Provides parameter adjustment functions
Shader Editor:
- Creates and edits materials
- Node-based workflow
- Supports complex material creation
1.3 Basic Navigation and View Control
1.3.1 Viewport Navigation
Mouse Operation Rules
Blender uses a three-button mouse operation mode:
- Left-click: Select object
- Middle-click: Viewport navigation (rotate, zoom, pan)
- Right-click: Pop-up context menu
Basic Navigation Operations:
View Rotation: Middle-click drag
View Zoom: Scroll wheel
View Pan: Shift + Middle-click drag
Numpad Shortcut Operations:
- 1: Front View
- 3: Right View
- 7: Top View
- 0: Camera View
- 5: Orthographic/Perspective Toggle
- . (period): Focus on selected object
1.3.2 Selection Operations
Selection Methods:
- Click Select: Left-click on an object
- Box Select: Press B to activate, drag to select an area
- Lasso Select: Ctrl + Left-click drag
- Select All/Deselect All: A / Alt + A
Multi-selection Operations:
Shift + Left-click: Add to selection
Shift + Right-click: Remove from selection
Ctrl + I: Invert selection
1.4 Basic Object Operations
1.4.1 Adding Objects
Adding Basic Primitives:
Shift + A: Open the Add menu
- Mesh
- Cube
- UV Sphere
- Cylinder
- Plane
- etc...
1.4.2 Transformation Operations
Basic Transformation Tools:
Operation | Shortcut | Description |
---|---|---|
Grab | G | Move object position |
Rotate | R | Rotate object |
Scale | S | Change object size |
Constraining Axis Operations:
# Example: Precise move operation
G + X + 2 # Move 2 units along the X-axis
R + Z + 45 # Rotate 45 degrees around the Z-axis
S + Y + 2 # Scale 2 times along the Y-axis
# Constrain to a plane
G + Shift + Z # Move on the XY plane (excluding Z-axis)
1.4.3 Deleting and Undoing
Delete Operation:
- Delete/X: Delete selected object
- Ctrl + Z: Undo
- Ctrl + Shift + Z: Redo
1.5 Edit Mode Basics
1.5.1 Toggling Edit Mode
Tab: Toggle between Object Mode and Edit Mode
Ctrl + Tab: Quickly switch between edit mode types
Selection Types in Edit Mode:
- Vertex Mode: Select and edit vertices
- Edge Mode: Select and edit edges
- Face Mode: Select and edit faces
1.5.2 Basic Editing Operations
Extrude Operation:
# Extrude selected face
E # Activate extrude tool
# Then move the mouse to position the new location
# Left-click to confirm, right-click to cancel
# Example: Create a simple house
# 1. Add a cube
# 2. Enter Edit Mode (Tab)
# 3. Select the top face (Alt + 3 to switch to face select mode)
# 4. Press E to extrude the top face
# 5. Press S to scale to a suitable size for the roof
1.6 Workspaces and Interface Customization
1.6.1 Preset Workspaces
Blender provides several preset workspaces:
Workspace | Purpose | Main Editors |
---|---|---|
Layout | General layout | 3D Viewport, Outliner, Properties |
Modeling | Dedicated for modeling | 3D Viewport, Modifier Properties |
Sculpting | Dedicated for sculpting | 3D Viewport, Sculpting Tools |
UV Editing | UV editing | UV Editor, 3D Viewport |
Texture Paint | Texture painting | 3D Viewport, Image Editor |
Shading | Material creation | 3D Viewport, Shader Editor |
Animation | Animation creation | 3D Viewport, Timeline, Dope Sheet |
Rendering | Render settings | 3D Viewport, Render Properties |
1.6.2 Interface Customization
Splitting Editors:
Right-click on editor border → Split Area
Drag to create a new editor area
Joining Editors:
Right-click on editor border → Join Areas
Select the editor to keep
1.7 File Management
1.7.1 File Operations
Basic File Operations:
Ctrl + N: New File
Ctrl + O: Open File
Ctrl + S: Save File
Ctrl + Shift + S: Save As
Ctrl + Z: Undo
1.7.2 Project Management Best Practices
Project Organization Suggestion
Project Folder Structure:
MyProject/
├── Blends/ # Blender files
├── Textures/ # Texture files
├── References/ # Reference images
├── Renders/ # Render outputs
└── Assets/ # Other assets
File Save Settings:
# Enable auto-save (in user preferences)
File → Preferences → Save & Load
- Auto Save Temporary Files: Enable
- Timer (minutes): Set auto-save interval
1.8 Preferences
1.8.1 Important Settings
Input Settings:
Edit → Preferences → Input
- Select With: Choose left or right mouse button
- Emulate 3 Button Mouse: Emulate a three-button mouse
- Emulate Numpad: Emulate a numpad
Theme Settings:
Edit → Preferences → Themes
- Choose different interface themes
- Customize color schemes
Add-on Management:
Edit → Preferences → Add-ons
- Enable/disable built-in add-ons
- Install third-party add-ons
1.9 Practical Exercises
Exercise 1: Interface Familiarization
Exercise Steps
- Open Blender and familiarize yourself with the default interface
- Try using mouse navigation (rotate, zoom, pan)
- Use the numpad to switch between different views
- Practice selecting and deselecting the default cube
- Try switching between different workspaces
Exercise 2: Basic Modeling Exercise
# Make a simple snowman
# Steps:
# 1. Delete the default cube (Delete key)
# 2. Add a UV sphere for the body (Shift + A → Mesh → UV Sphere)
# 3. Duplicate the sphere for the head (Shift + D)
# 4. Scale the head and move it to a suitable position (S to scale, G to move)
# 5. Add smaller spheres for the eyes and nose
# 6. Save the file (Ctrl + S)
Exercise 3: Basic Editing Exercise
Important Notes
In Edit Mode:
- Make sure to select the correct component type (vertex/edge/face)
- After extruding, you need to move to a new position
- Frequently use the Tab key to switch between Object Mode and Edit Mode
# Make a simple house model
# 1. Start with a cube
# 2. Enter Edit Mode (Tab)
# 3. Select the top face
# 4. Extrude the top face (E)
# 5. Inset the face (I) to create the roof edge
# 6. Extrude to create the roof
# 7. Add doors and windows (delete faces, extrude inwards)
Common Shortcut Summary
Function | Shortcut | Description |
---|---|---|
Select All/Deselect | A / Alt+A | Select all or deselect |
Delete | X / Delete | Delete selected object |
Grab/Move | G | Grab and move |
Rotate | R | Rotate object |
Scale | S | Scale object |
Extrude | E | Extrude face/edge |
Toggle Edit Mode | Tab | Object Mode ↔ Edit Mode |
Add Object | Shift+A | Add menu |
Undo/Redo | Ctrl+Z / Ctrl+Shift+Z | Undo and redo |
Save | Ctrl+S | Save file |
Learning Suggestions
- Practice Navigation: Fluent viewport navigation is the foundation of 3D work
- Memorize Shortcuts: Shortcuts significantly improve work efficiency
- Understand Mode Switching: The difference between Object Mode and Edit Mode is important
- Build Good Habits: Save regularly, organize file structure reasonably
- Proceed Step by Step: Don't rush, build a solid foundation
By completing this chapter, you should be able to:
- Navigate the Blender interface fluently
- Understand basic 3D operation concepts
- Complete simple object creation and editing
- Establish good work habits
These basic skills will lay a solid foundation for more advanced learning.