Blender
Chapter 1: Blender Basics
Learning Objectives:
- Understand the overview and application areas of Blender software
- Master the Blender interface layout and basic operations
- Learn basic navigation and view control
- Understand the Blender workflow concept
- Master file management and project setup
Brief Description: Establish an overall understanding of Blender, become familiar with the software environment, and lay the foundation for subsequent learning.
Chapter 2: 3D Fundamentals and Coordinate Systems
Learning Objectives:
- Understand the 3D spatial coordinate system
- Master object transformation operations (move, rotate, scale)
- Learn object selection and editing modes
- Understand local and global coordinate systems
- Master precision modeling tools and alignment functions
Brief Description: Develop 3D thinking, master the basic concepts of spatial operations and precise control methods.
Chapter 3: Basic Modeling Techniques
Learning Objectives:
- Master the creation and editing of basic geometric primitives
- Learn vertex, edge, and face editing operations
- Understand mesh topology
- Master basic tools like extrude, inset, and bevel
- Learn to use modifiers for parametric modeling
Brief Description: Master the core techniques of polygon modeling to create simple to moderately complex 3D models.
Chapter 4: Advanced Modeling Techniques
Learning Objectives:
- Master subdivision surface modeling
- Learn to use sculpt mode
- Understand retopology techniques
- Master boolean operations and procedural modeling
- Learn hard-surface and organic modeling methods
Brief Description: Enhance modeling skills to handle the creation and optimization of complex models.
Chapter 5: Material System and Shaders
Learning Objectives:
- Understand the material and shader node system
- Master PBR (Physically Based Rendering) material creation
- Learn texture mapping and UV unwrapping
- Master procedural material creation
- Understand lighting models and material interaction
Brief Description: Master the complete process of material creation to create realistic and stylized materials.
Chapter 6: Texture Creation and UV Mapping
Learning Objectives:
- Master UV unwrapping techniques and best practices
- Learn texture painting and integration with external software
- Understand texture types and their uses (diffuse, normal, roughness, etc.)
- Master texture baking techniques
- Learn texture optimization and management
Brief Description: Refine material creation skills, mastering the creation and application of high-quality textures.
Chapter 7: Lighting and Render Settings
Learning Objectives:
- Understand different types of light sources and their characteristics
- Master classic lighting techniques like three-point lighting
- Learn to use HDRI environmental lighting
- Understand the features of render engines (Cycles, Eevee)
- Master render settings and optimization techniques
Brief Description: Master the art of lighting to create suitable lighting environments and render settings for scenes.
Chapter 8: Animation Basics and Keyframes
Learning Objectives:
- Understand animation principles and the timeline concept
- Master keyframe animation creation
- Learn interpolation and easing curve adjustment
- Master path animation and constraint systems
- Understand the use of the Graph Editor
Brief Description: Master the basic skills of animation to create smooth object animations.
Chapter 9: Character Rigging and Armature System
Learning Objectives:
- Understand the armature system and hierarchical relationships
- Master armature creation and rigging techniques
- Learn weight painting and deformation adjustment
- Master the IK (Inverse Kinematics) system
- Understand the application of controllers and constraints
Brief Description: Master the technical foundation of character animation to create animatable rigging systems for characters.
Chapter 10: Character Animation and Performance
Learning Objectives:
- Master the basic principles of character animation
- Learn to create walk cycles and run animations
- Understand facial animation and lip-syncing
- Master the application of motion capture data
- Learn animation layering and non-linear editing
Brief Description: Enhance animation art skills to create vivid character performances and actions.
Chapter 11: Effects and Particle Systems
Learning Objectives:
- Master the basic settings of the particle system
- Learn to create effects like fire, smoke, and water splashes
- Understand force fields and physics simulations
- Master the hair and fur system
- Learn crowd animation and instancing
Brief Description: Master special effects creation techniques to add dynamics and visual impact to scenes.
Chapter 12: Physics Simulation and Dynamics
Learning Objectives:
- Understand rigid body physics simulation
- Master soft body and cloth simulation
- Learn the fluid simulation system
- Master smoke and fire simulation
- Understand collision detection and constraint systems
Brief Description: Master physics simulation techniques to create realistic physical interaction effects.
Chapter 13: Node System and Procedural Workflow
Learning Objectives:
- Gain a deep understanding of the shader node system
- Master the use of geometry nodes
- Learn procedural modeling and distribution
- Understand the creation of composite nodes
- Master the creation and management of node groups
Brief Description: Master the advanced applications of the node system to improve work efficiency and creative expression.
Chapter 14: Compositing and Post-Processing
Learning Objectives:
- Understand the compositor node system
- Master multi-pass rendering and layered compositing
- Learn color correction and tone mapping
- Master effects like depth of field and motion blur
- Understand the video editing and output process
Brief Description: Refine post-production skills to optimize render results and produce final outputs.
Chapter 15: Unreal Engine Integration and Real-Time Rendering
Learning Objectives:
- Understand the differences between real-time and offline rendering
- Master model exporting and optimization techniques
- Learn the Blender to UE workflow
- Understand the LOD (Level of Detail) system
- Master real-time lighting and material adjustment
Brief Description: Learn the production process for games and real-time applications, expanding the application range of Blender.
Chapter 16: VR/AR Content Creation
Learning Objectives:
- Understand the special requirements of VR/AR content
- Master 360-degree content creation
- Learn interactive content design
- Understand spatial audio and immersion design
- Master exporting and deploying to VR/AR platforms
Brief Description: Master cutting-edge technology applications to create immersive VR/AR experiences.
Chapter 17: Python Scripting and Add-on Development
Learning Objectives:
- Understand Blender's Python API
- Master basic scripting skills
- Learn to automate workflows
- Understand the add-on development framework
- Master the creation of custom tools and panels
Brief Description: Enhance technical depth to customize and extend Blender's functionality.
Chapter 18: Project Management and Team Collaboration
Learning Objectives:
- Understand the management process of 3D projects
- Master version control and asset management
- Learn team collaboration best practices
- Understand render farms and cloud computing
- Master project documentation and delivery standards
Brief Description: Master the management skills for professional project production to adapt to team and commercial environments.
Chapter 19: Industry Applications and Portfolio Creation
Learning Objectives:
- Learn about Blender's applications in different industries
- Master portfolio planning and creation
- Learn presentation and promotion techniques
- Understand client needs and commercial considerations
- Master continuous learning and skill improvement methods
Brief Description: Transform skills into professional capabilities, building a personal brand and career development path.
Chapter 20: Cutting-Edge Technology and Future Development
Learning Objectives:
- Learn about the latest development trends in 3D technology
- Understand the application of AI in 3D production
- Learn rapid learning methods for new technologies
- Master technology evaluation and selection skills
- Develop a mindset of continuous innovation
Brief Description: Maintain technological sensitivity, prepare for future development, and become a forward-thinking 3D artist.